Weekly Rent Schedule & Store Buyout Guide
| Week 1 Initial Rent | 3,500 ₡ (due Sunday 24:00) |
|---|---|
| Weekly Escalation Rate | +28% - 35% (compounding weekly) |
| Late Payment Penalty | +15% (24-hr grace fee) |
| Store Buyout Target | 1,250,000 ₡ (deed buyout price) |
| Guild Reputation Required | 75 / 100 (trust standing) |
| Eviction Deadline | Monday 24:00 (permadeath trigger) |
Weekly Escalating Rent Schedule (Weeks 1 to 12)
| Week | Due Day & Time | Base Rent | Late Surcharge (15%) | Target Cash Reserve | Eviction Risk | Strategic Milestone & Unlocks |
|---|---|---|---|---|---|---|
| Week 1 | Day 7 (24:00) | 3,500 ₡ | 4,025 ₡ | 6,000 ₡ | Low | Coverable by flipping 3-4 electronics or cyberware actuators. |
| Week 2 | Day 14 (24:00) | 4,800 ₡ | 5,520 ₡ | 8,500 ₡ | Low | Unlock Workshop Bench to begin component salvage. |
| Week 3 | Day 21 (24:00) | 6,500 ₡ | 7,475 ₡ | 11,000 ₡ | Moderate | First Bailiff surprise inspection window begins. |
| Week 4 | Day 28 (24:00) | 9,200 ₡ | 10,580 ₡ | 15,000 ₡ | Moderate | Major rent spike; ensure high-margin contraband is laundered. |
| Week 5 | Day 35 (24:00) | 12,800 ₡ | 14,720 ₡ | 20,000 ₡ | High | Slum tenant tax rebate expires; requires active syndicate fence. |
| Week 6 | Day 42 (24:00) | 17,500 ₡ | 20,125 ₡ | 28,000 ₡ | High | Subdermal reflex mesh flips become mandatory for daily cashflow. |
| Week 7 | Day 49 (24:00) | 24,000 ₡ | 27,600 ₡ | 38,000 ₡ | Critical | Bailiff Vance demands 1,000 ₡ bribe or conducts full inventory raid. |
| Week 8 | Day 56 (24:00) | 32,500 ₡ | 37,375 ₡ | 50,000 ₡ | Critical | Mid-game survival check; milestone for Eleanor prototype access. |
| Week 9 | Day 63 (24:00) | 42,000 ₡ | 48,300 ₡ | 65,000 ₡ | Extreme | Station economic depression event triggers -15% customer traffic. |
| Week 10 | Day 70 (24:00) | 55,000 ₡ | 63,250 ₡ | 85,000 ₡ | Extreme | High capital threshold; bulk cyberware trading required. |
| Week 11 | Day 77 (24:00) | 72,000 ₡ | 82,800 ₡ | 110,000 ₡ | Lethal | Must maintain at least 40k credit daily buffer. |
| Week 12+ | Day 84+ (24:00) | 95,000 ₡ | 109,250 ₡ | 150,000 ₡ | Lethal | Rent caps at 95,000 ₡/week until store buyout contract is signed. |
Featured Video Walkthrough
Strategic Cash Reserve Management & The Bailiff Survival Curve
The single most common cause of premature run failure in Probably Stolen is over-investing in illiquid inventory on Friday and Saturday. While holding pristine cyberware offers massive prospective profits, Bailiff Vance accepts only liquid station credits. In patch 1.0.0.6, failing to hold a 1.5x rent multiplier in cash by Sunday noon severely limits your negotiating leverage with walk-in customers.
Never purchase items with base values over 5,000 ₡ after Friday 12:00 unless you already hold 100% of the upcoming Sunday rent in liquid credits. High-ticket items have an average showroom dwell time of 36 to 48 hours.
4-Phase Weekly Financial Rhythm
-
1
Monday to Wednesday: Aggressive Capital Deployment
Spend up to 80% of current capital acquiring underpriced scrap, broken electronics, and low-heat cyberware. Process them immediately through workshop disassembly and ultrasonic cleaning to maximize shelf turnaround.
-
2
Thursday: High-Margin Relic Flipping
Rotate capital into antique luxury items or corporate datashards. Negotiate aggressive buy prices between 40% and 45% base value to ensure resale before the weekend foot traffic peaks.
-
3
Friday to Saturday: Capital Accumulation & Fire Sales
Cease speculative purchasing. Mark down slow-moving stock by 10% to guarantee liquidity. All incoming customer cash must flow directly into the rent reserve ledger.
-
4
Sunday Midnight: Automatic Debit & Ledger Audit
At 24:00, the station banking network automatically debits the rent sum. Excess capital above the rent baseline can immediately be earmarked for permanent shop deed buyout savings.
Store Buyout Path & Deed Acquisition Requirements
Signing the permanent deed contract liberates your shop from weekly rent obligations and unlocks the Sovereign Merchant ending. However, attempting to purchase the deed too early can leave you vulnerable to station syndicates.
| Requirement Criterion | Required Threshold | Strategic Impact & Verification Status |
|---|---|---|
| Clean Credit Balance | 1,250,000 ₡ | Must be free of dirty syndicate bearer bonds or pending money laundry audits. |
| Merchant Guild Trust | 75+ Standing | Built by paying weekly rent on time (+3 standing per on-time payment). |
| Bailiff Vance Clearance | 0 Active Warrants | Zero outstanding contraband heat tags or civil fines on file with station enforcers. |
Frequently Asked Questions
Can I negotiate a rent reduction with Bailiff Vance?
No. Base weekly rent is hardcoded into the station station franchise charter. However, choosing the Disgraced Corp starting path grants a permanent -10% rent discount, saving up to 9,500 credits weekly in the late game.
What happens during the 24-hour rent grace period?
You retain full shop access, but an orange warning banner flashes across all customer transactions. A mandatory 15% late surcharge is tacked onto the debt, and customer foot traffic drops by 20% due to enforcer presence outside your door.
Does buying out the store end the game immediately?
No. Purchasing the deed unlocks Endless Mode, where you can acquire adjacent shop lots, hire automated counter clerks, and launder unlimited syndicate contraband without rent pressure.
Related Guides & Systems
Fast Credits & Early Game Profit Guide
Proven day 1 to 14 credit generation strategies to guarantee you never miss Week 1 or 2 rent.
Items & PricesItem Price List & Appraisal Values
Reference full buy and sell limits for all 24 items to hit your weekly margin targets.
Systems & ToolsWeekly Rent & Cash Reserve Forecaster
Forecast overhead expenses and calculate safe liquidity buffers across all 12 weeks.
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